Designing the Undesignable: Social Software and Control

Jon Dron
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引用次数: 149

Abstract

Social software, such as blogs, wikis, tagging systems and collaborative filters, treats the group as a first-class object within the system. Drawing from theories of transactional distance and control, this paper proposes a model of e-learning that extends traditional concepts of learner-teacher-content interactions to include these emergent properties of the group. It suggests that this feature of social software can facilitate an approach to elearning that is qualitatively different from and capable of significantly augmenting traditional methods, with especial benefits for lifelong learners and those outside institutional boundaries. The paper goes on to explore some of the dangers and issues that need to be addressed in order for this new model to fulfill its promise, and to suggest a framework of principles to be used by designers of educationally-oriented social software.
设计不可设计:社交软件和控制
社交软件,如博客、wiki、标签系统和协作过滤器,将组视为系统中的一等对象。根据交易距离和控制理论,本文提出了一个电子学习模型,该模型扩展了学习者-教师-内容交互的传统概念,以包括群体的这些涌现属性。它表明,社交软件的这一特性可以促进一种与传统方法在质量上不同的电子学习方法,并能够显著增强传统方法,对终身学习者和机构边界之外的人尤其有益。本文继续探讨了为了使这种新模式实现其承诺,需要解决的一些危险和问题,并提出了面向教育的社交软件设计师使用的原则框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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