{"title":"The dark play of monstrosity in NieR: Automata","authors":"L. B. Lima, Dorota Walesa","doi":"10.1386/jgvw_00059_1","DOIUrl":null,"url":null,"abstract":"This article explores elements of monstrosity in Yoko Taro’s NieR: Automata (Platinum Games 2017), arguing in specific that the main ‘monster’ is represented through an extreme distortion of humanity’s values and ideals. The analysis is supported by traditional literature regarding the monstrous and the monstrous-feminine, associated with the definition of dark play and its elements such as dehumanization, to conduct a close reading of NieR: Automata lore, visuals and mechanics. Through the analysis of Simone – a monstrous-feminine machine – as a key point in the journey of discovery enacted by player and game characters, we conclude that machines and androids’ intent understanding and performance of human values, such as beauty, love and consumerism, positions the player as the monster all along.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Gaming and Virtual Worlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/jgvw_00059_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
This article explores elements of monstrosity in Yoko Taro’s NieR: Automata (Platinum Games 2017), arguing in specific that the main ‘monster’ is represented through an extreme distortion of humanity’s values and ideals. The analysis is supported by traditional literature regarding the monstrous and the monstrous-feminine, associated with the definition of dark play and its elements such as dehumanization, to conduct a close reading of NieR: Automata lore, visuals and mechanics. Through the analysis of Simone – a monstrous-feminine machine – as a key point in the journey of discovery enacted by player and game characters, we conclude that machines and androids’ intent understanding and performance of human values, such as beauty, love and consumerism, positions the player as the monster all along.
这篇文章探讨了Yoko Taro的《尼尔:机械纪元》(Platinum Games 2017)中的怪物元素,具体地说,主要的“怪物”是通过对人类价值观和理想的极端扭曲来表现的。这一分析得到了关于怪物和女性怪物的传统文献的支持,并与黑暗游戏的定义及其元素(如去人性化)相关联,从而对《尼尔:机器战士》的剧情、视觉效果和机制进行了深入的解读。通过对Simone这一怪物女性机器的分析,作为玩家和游戏角色发现之旅的关键点,我们得出结论,机器和机器人对人类价值观的意图理解和表现,如美、爱和消费主义,将玩家始终定位为怪物。