Linear time offline tracking and lower envelope algorithms

Steve Gu, Ying Zheng, Carlo Tomasi
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引用次数: 15

Abstract

Offline tracking of visual objects is particularly helpful in the presence of significant occlusions, when a frame-by-frame, causal tracker is likely to lose sight of the target. In addition, the trajectories found by offline tracking are typically smoother and more stable because of the global optimization this approach entails. In contrast with previous work, we show that this global optimization can be performed in O(MNT) time for T frames of video at M × N resolution, with the help of the generalized distance transform developed by Felzenszwalb and Huttenlocher [13]. Recognizing the importance of this distance transform, we extend the computation to a more general lower envelope algorithm in certain heterogeneous l1-distance metric spaces. The generalized lower envelope algorithm is of complexity O(MN(M+N)) and is useful for a more challenging offline tracking problem. Experiments show that trajectories found by offline tracking are superior to those computed by online tracking methods, and are computed at 100 frames per second.
线性时间离线跟踪和低包络算法
视觉对象的离线跟踪在存在明显遮挡的情况下特别有用,因为逐帧的因果跟踪器很可能会失去对目标的视线。此外,离线跟踪找到的轨迹通常更平滑,更稳定,因为这种方法需要全局优化。与以前的工作相比,我们表明,在Felzenszwalb和Huttenlocher[13]开发的广义距离变换的帮助下,这种全局优化可以在M × N分辨率的T帧视频中在O(MNT)时间内完成。认识到这种距离变换的重要性,我们将计算扩展到更一般的下包络算法在某些异构的十一距离度量空间。广义下包络算法的复杂度为0 (MN(M+N)),适用于更具有挑战性的离线跟踪问题。实验结果表明,脱机跟踪得到的轨迹优于在线跟踪方法得到的轨迹,且计算速度为100帧/秒。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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