Architecture of a socio-conversational agent in virtual worlds

Brian Ravenet, M. Ochs, C. Pelachaud
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Abstract

Virtual worlds are more and more populated with autonomous conversational agents embodying different roles like tutor, guide, or personal assistant. In order to create more engaging and natural interactions, these agents should be endowed with social capabilities such as expressing different social attitudes through their behaviors. In this paper, we present the architecture of a socio-conversational agent composed of communicative components to detect and respond verbally and non-verbally to the user's speech and to convey different social attitudes. This paper presents the main components of this architecture. These descrpitions are illustrated with scenarios of interaction.
虚拟世界中社会会话代理的体系结构
虚拟世界中越来越多的自主对话代理,它们扮演着不同的角色,如导师、向导或个人助理。为了创造更有吸引力和自然的互动,这些代理应该被赋予社会能力,例如通过他们的行为表达不同的社会态度。在本文中,我们提出了一个由交际组件组成的社会会话代理的架构,用于检测和响应用户的口头和非口头语言,并传达不同的社会态度。本文介绍了该体系结构的主要组成部分。这些描述用交互场景来说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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