GPU-EvR: Run-time event based real-time scheduling framework on GPGPU platform

Haeseung Lee, M. A. Faruque
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引用次数: 29

Abstract

GPU architecture has traditionally been used in graphics application because of its enormous computing capability. Moreover, GPU architecture has also been used for general purpose computing in these days. Most of the current scheduling frameworks that are developed to handle GPGPU workload operate sequentially. This is problematic since this sequential approach may not be scalable for real-time systems, which is a consequence of the approach's inability to support preemption. We propose a novel scheduling framework that provides real-time support for the GPGPU platform. In contrast to existing frameworks, our proposed framework considers both concurrent execution of applications on the GPU and mapping between streaming multiprocessors and thread blocks. By considering both concurrent execution and mapping, our framework is able to guarantee timing up to 6.4 times as many applications compared to TimeGraph [9] and Global EDF [5]. In addition, our experimental applications use up to 20% less power under our scheduling framework compared to [5], [9].
GPU-EvR: GPGPU平台上基于运行时事件的实时调度框架
GPU架构由于其巨大的计算能力一直被用于图形应用中。此外,GPU架构也被用于通用计算。目前大多数为处理GPGPU工作负载而开发的调度框架都是顺序运行的。这是有问题的,因为这种顺序方法可能无法对实时系统进行扩展,这是该方法无法支持抢占的结果。我们提出了一种新的调度框架,为GPGPU平台提供实时支持。与现有框架相比,我们提出的框架既考虑了GPU上应用程序的并发执行,也考虑了流多处理器和线程块之间的映射。通过同时考虑并发执行和映射,与TimeGraph[9]和Global EDF[5]相比,我们的框架能够保证多达6.4倍的应用程序计时。此外,与[5],[9]相比,我们的实验应用程序在我们的调度框架下使用的功率减少了20%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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