System for Immersive Medical and Engineering Training Based on Serious Games

Q4 Engineering
I. F. Mondragón Bernal
{"title":"System for Immersive Medical and Engineering Training Based on Serious Games","authors":"I. F. Mondragón Bernal","doi":"10.11144/javeriana.iued24.sime","DOIUrl":null,"url":null,"abstract":"Objective: The goal of this study was to present a system (hardware and software) focused on training by exploring and interacting with realistic models on virtual worlds throughout the use of serious games. Methods: Two applications are proposed. The first application uses realistic Building Information Modeling (BIM) files to develop simulations and focuses on machines’ operational safety training in engineering facilities and laboratories. The second is a tool that improves skills to interpret Medical Imaging (MI). Both virtualization games create interactive models that can be explored using a first-person view serious game on a Cave Automatic Virtual Environment (CAVE). Results: A perceptual study was performed asking focus groups to evaluate their experiences with the implemented serious games. According to the users’ perception, an immersive serious game for training is an engaging and interesting activity, taking into account that the virtual environment experience is very realistic. In general, a serious game displayed in a virtual reality environment can be an effective tool for learning. Conclusions: Although this kind of virtual reality systems could be considered novel for professional training, they need to be constantly updated in order to maintain students involved and focused on the learning process.","PeriodicalId":39036,"journal":{"name":"Ingenieria y Universidad","volume":"146 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-12-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ingenieria y Universidad","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11144/javeriana.iued24.sime","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 2

Abstract

Objective: The goal of this study was to present a system (hardware and software) focused on training by exploring and interacting with realistic models on virtual worlds throughout the use of serious games. Methods: Two applications are proposed. The first application uses realistic Building Information Modeling (BIM) files to develop simulations and focuses on machines’ operational safety training in engineering facilities and laboratories. The second is a tool that improves skills to interpret Medical Imaging (MI). Both virtualization games create interactive models that can be explored using a first-person view serious game on a Cave Automatic Virtual Environment (CAVE). Results: A perceptual study was performed asking focus groups to evaluate their experiences with the implemented serious games. According to the users’ perception, an immersive serious game for training is an engaging and interesting activity, taking into account that the virtual environment experience is very realistic. In general, a serious game displayed in a virtual reality environment can be an effective tool for learning. Conclusions: Although this kind of virtual reality systems could be considered novel for professional training, they need to be constantly updated in order to maintain students involved and focused on the learning process.
基于严肃游戏的沉浸式医学与工程训练系统
目的:本研究的目标是提出一个系统(硬件和软件),重点是通过在使用严肃游戏的过程中探索虚拟世界中的现实模型并与之互动来进行训练。方法:提出两种应用方法。第一个应用程序使用逼真的建筑信息模型(BIM)文件来开发模拟,并侧重于工程设施和实验室中机器的操作安全培训。第二个是提高解释医学影像(MI)技能的工具。这两款虚拟化游戏都创建了互动模型,可以在洞穴自动虚拟环境(Cave)中使用第一人称视角进行严肃游戏。结果:我们进行了一项感性研究,要求焦点小组评估他们在执行严肃游戏时的体验。根据用户的感知,考虑到虚拟环境的体验非常逼真,一款沉浸式的严肃训练游戏是一种吸引人的有趣活动。一般来说,在虚拟现实环境中展示的严肃游戏可以成为学习的有效工具。结论:尽管这种虚拟现实系统对于专业培训来说是新颖的,但它们需要不断更新,以保持学生的参与和专注于学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Ingenieria y Universidad
Ingenieria y Universidad Engineering-Engineering (all)
CiteScore
0.80
自引率
0.00%
发文量
0
期刊介绍: Our journal''s main objective is to serve as a medium for the diffusion and divulgation of the articles and investigations in the engineering scientific and investigative fields. All the documents presented as result of an investigation will be received, as well as any review about engineering, this includes essays that might contribute to the academic and scientific discussion of any of the branches of engineering. Any contribution to the subject related to engineering development, ethics, values, or its relations with policies, culture, society and environmental fields are welcome. The publication frequency is semestral.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信