User activity decay in mobile games determined by simple differential equations?

Markus Viljanen, A. Airola, T. Pahikkala, J. Heikkonen
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引用次数: 4

Abstract

Decay of population level daily user activity in Tribeflame Ltd.'s mobile games is found to be determined by elementary differential equations. We describe practical methods for investigating laws underlying the decay of daily user activity in a given cohort, known as retention in the gaming industry. Simple decay patterns are found to accurately describe this evolution. In addition to being of academic interest in sharing parallels to population growth and decay dynamics, this finding has immediate applications in the mobile games industry. Utilizing this finding allows using smaller cohorts of users in intermittent paid acquisition tests and enables game performance forecasting over long timespans.
手机游戏的用户活动衰减取决于简单的微分方程?
Tribeflame Ltd.手机游戏中人口水平日用户活跃度的衰减是由初等微分方程决定的。我们描述了调查特定群体中每日用户活动衰减规律的实用方法,即游戏行业中的留存率。简单的衰变模式被发现准确地描述了这种演变。除了分享人口增长和衰退动态的相似之处之外,这一发现还可以直接应用于手机游戏行业。利用这一发现,我们可以在间歇性付费获取测试中使用更小的用户群体,并在较长时间内预测游戏性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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