Use of gamification as a pedagogical strategy to strengthen the understanding of application problems with rational numbers

IF 4.1 4区 医学 Q1 Medicine
Ronnie Alexander Alvarado Rodriguez, Kelvin Agustin Rosado Cusme
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引用次数: 0

Abstract

Gamification is defined as incorporating game elements in non-traditional academic environments to motivate students and improve their engagement and participation in learning processes. This quali-quantitative study aimed to analyze gamification uses as a teaching strategy to improve the understanding of application problems with rational numbers and its influence on motivation during learning. Twenty-eight students participated in this study. The data analysis showed that students who received instruction with gamification obtained a greater understanding of the content and a more remarkable ability to work individually and in teams. In addition, students expressed greater satisfaction and motivation for mathematics through gamification.
使用游戏化作为一种教学策略来加强对有理数应用问题的理解
游戏化被定义为将游戏元素融入非传统的学术环境中,以激励学生,提高他们在学习过程中的参与度。本研究旨在分析游戏化作为一种教学策略在提高学生对有理数应用问题的理解及其对学习动机的影响。28名学生参加了这项研究。数据分析表明,接受游戏化教学的学生对内容的理解程度更高,个人和团队合作能力也更强。此外,通过游戏化,学生对数学表达了更大的满足感和动力。
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来源期刊
Minerva endocrinologica
Minerva endocrinologica ENDOCRINOLOGY & METABOLISM-
CiteScore
4.20
自引率
12.20%
发文量
0
审稿时长
>12 weeks
期刊介绍: Minerva Endocrinologica publishes scientific papers on endocrine system diseases. Manuscripts may be submitted in the form of editorials, original articles, review articles, special articles, letters to the Editor and guidelines. The journal aims to provide its readers with papers of the highest quality and impact through a process of careful peer review and editorial work.
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