Markerless actor tracking for virtual (TV) studio applications

J. Daemen, Peter Haufs-Brusberg, J. Herder
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引用次数: 7

Abstract

Virtual (tv) studios gain much more acceptance through improvements in computer graphics and camera tracking. Still commercial studios cannot have full interaction between actors and virtual scene because actors data are not completely digital available as well as the feedback for actors is still not sufficient. Markerless full body tracking might revolutionize virtual studio technology as it allows better interaction between real and virtual world. This article reports about using a markerless actor tracking in a virtual studio with a tracking volume of nearly 40 cubic meter enabling up to three actors within the green box. The tracking is used for resolving the occlusion between virtual objects and actors so that the Tenderer can output automatically a mask for virtual objects in the foreground in case the actor is behind. It is also used for triggering functions scripted within the Tenderer engine, which are attached to virtual objects, starting any kind of action (e.g., animation). Last but not least the system is used for controlling avatars within the virtual set. All tracking and rendering is done within a studio frame rate of 50 Hz with about 3 frames delay. The markerless actor tracking within virtual studios is evaluated by experts using an interview approach. The statistical evaluation is based on a questionnaire.
用于虚拟(电视)演播室应用的无标记演员跟踪
虚拟(电视)演播室通过计算机图形和摄像机跟踪的改进获得了更多的认可。由于演员数据还没有完全数字化,而且对演员的反馈还不够充分,因此商业工作室无法实现演员与虚拟场景的充分互动。无标记全身跟踪可能会彻底改变虚拟工作室技术,因为它可以更好地在现实世界和虚拟世界之间进行交互。本文报告了如何在一个跟踪体积接近40立方米的虚拟工作室中使用无标记演员跟踪,在绿框内最多可容纳三个演员。跟踪用于解决虚拟物体和演员之间的遮挡,以便在演员在后面的情况下,投标者可以自动输出前景中虚拟物体的遮罩。它还用于触发Tenderer引擎中脚本化的函数,这些函数附加到虚拟对象上,启动任何类型的动作(例如,动画)。最后但并非最不重要的是,该系统用于控制虚拟集合中的角色。所有的跟踪和渲染都是在50 Hz的工作室帧率下完成的,大约有3帧延迟。虚拟工作室中无标记的演员跟踪由专家使用访谈方法进行评估。统计评估是基于问卷调查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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