Heuristics in Problem Solving: The Role of Direction in Controlling Search Space

Yun Chu, Zheng Li, Yong Su, Z. Pizlo
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引用次数: 9

Abstract

Isomorphs of a puzzle called m+m resulted in faster solution times and an easily reproduced solution path in a labeled version of the problem compared to a more difficult binary version. We conjecture that performance is related to a type of heuristic called direction that not only constrains search space in the labeled version, but also facilitates solution by presenting an “easy to keep in mind” destination as the goal state that does not tax working memory. Using direction makes it possible to solve a problem by building a path toward the solution rather than eliminating unpromising paths. The latter always involves search, which slows down the solution process and requires storing a large number of intermediate states in memory. Direction allows for smaller search. We speculate that discovering direction in a given search space enables operation selection and guidance in the solution path.
问题解决中的启发式:方向在控制搜索空间中的作用
与难度更高的二进制版本相比,被称为m+m的谜题的同构导致了更快的解决时间和更容易复制的解决路径。我们推测,性能与一种称为方向的启发式方法有关,它不仅限制了标记版本中的搜索空间,而且通过呈现一个“易于记住”的目的地作为不占用工作记忆的目标状态来促进解决方案。使用方向可以通过建立通往解决方案的路径而不是消除没有希望的路径来解决问题。后者总是涉及搜索,这减慢了求解过程,并且需要在内存中存储大量的中间状态。方向允许较小的搜索。我们推测,在给定的搜索空间中发现方向,可以在解决路径上进行操作选择和指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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