Voxel-based global illumination

Sinje Thiedemann, N. Henrich, Thorsten Grosch, S. Müller
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引用次数: 71

Abstract

Computing a global illumination solution in real-time is still an open problem. We introduce Voxel-based Global Illumination (VGI), a scalable technique that ranges from real-time near-field illumination to interactive global illumination solutions. To obtain a voxelized scene representation, we introduce a new atlas-based boundary voxelization algorithm and an extension to a fast ray-voxel intersection test. Similar to screen-space illumination methods, VGI is independent of the scene complexity. Using voxels for indirect visibility enables real-time near-field illumination without the screen-space artifacts of alternative methods. Furthermore, VGI can be extended to interactive, multi-bounce global illumination solutions like path tracing and instant radiosity.
基于体素的全局照明
实时计算全局照明解决方案仍然是一个开放的问题。我们介绍了基于体素的全局照明(VGI),这是一种可扩展的技术,范围从实时近场照明到交互式全局照明解决方案。为了获得体素化的场景表示,我们引入了一种新的基于图集的边界体素化算法,并对快速射线-体素相交测试进行了扩展。与屏幕空间照明方法类似,VGI与场景复杂性无关。使用体素进行间接可见性可以实现实时近场照明,而无需替代方法的屏幕空间工件。此外,VGI可以扩展到交互式、多反弹的全局照明解决方案,如路径跟踪和即时辐射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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