Total conversion mods: expanding beyond the original game

Q4 Arts and Humanities
Miłosz Markocki
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引用次数: 0

Abstract

The goal of this article is to outline selected aspects of the phenomenon of game modding, with particular emphasis on mods known as total conversion mods. The text mentions the features of such mods which are both fundamental and most characteristic, in order to establish the necessary context for further discussions concerning the differences between total conversion mods and other types of mods. The article aims to address the question of the legitimacy of approaching total con- version mods as independent text by presenting the most important features of such mods and their application and discussing how they function in the chosen example, i.e. ST: New Horizons, so that the following question may be posed: Do the changes introduced to the original game’s gameplay and mechanics in a given conversion mod justify regarding it as a separate game text?
总转换模式:扩展超出原来的游戏
本文的目标是概述游戏建模现象的某些方面,特别强调被称为总转换模型的模型。文中提到了这些模型的基本特征和最特征,以便为进一步讨论完全转换模型和其他类型模型之间的差异建立必要的背景。本文旨在通过呈现这些模型的最重要功能及其应用,并讨论它们在选定的例子(如《ST: New Horizons》)中的作用,来解决将完全转换模型作为独立文本处理的合法性问题,以便提出以下问题:在给定的转换模型中引入原始游戏玩法和机制的变化是否证明将其视为独立的游戏文本?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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