Hyper-heuristic general video game playing

André Mendes, J. Togelius, Andy Nealen
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引用次数: 36

Abstract

In general video game playing, the challenge is to create agents that play unseen games proficiently. Stochastic tree search algorithms, like Monte Carlo Tree Search, perform relatively well on this task. However, performance is non-transitive: different agents perform best in different games, which means that there is not a single agent that is the best in all the games. Rather, some types of games are dominated by a few agents whereas other different agents dominate other types of games. Thus, it should be possible to construct a hyper-agent that selects from a portfolio, in which constituent sub-agents will play a new game best. Since there is no knowledge about the games, the agent needs to use available features to predict the most suitable algorithm. This work constructs such a hyper-agent using the General Video Game Playing Framework (GVGAI). The proposed method achieves promising results that show the applicability of hyper-heuristics in general video game playing and related tasks.
超启发式一般电子游戏
在一般的电子游戏中,挑战在于创造能够熟练地玩未知游戏的代理。随机树搜索算法,如蒙特卡洛树搜索,在这个任务上表现相对较好。然而,性能是不可传递的:不同的代理在不同的游戏中表现最好,这意味着不存在一个代理在所有游戏中都是最好的。相反,某些类型的游戏是由少数代理主导的,而其他不同的代理主导其他类型的游戏。因此,应该有可能构建一个从投资组合中进行选择的超级代理,其中组成子代理将在新的博弈中发挥最佳作用。由于没有关于游戏的知识,代理需要使用可用的特征来预测最合适的算法。这项工作使用通用视频游戏框架(GVGAI)构建了这样一个超级代理。该方法取得了令人满意的结果,显示了超启发式在一般视频游戏和相关任务中的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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