One Interactive Approach to Gamify the Online Classroom: Digital badges

T. Dyer, Jacob Aroz, B. Jean Mandernach
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Abstract

Gamification, the application of game elements in non-game contexts, is being embraced in higher education, particularly in online classrooms, to foster engagement, participation, and satisfaction. As a quick and effective way to gamify, digital badges serve as virtual rewards for accomplishing specific tasks or goals, stimulating student motivation, promoting community, encouraging critical thinking, developing skills, and bolstering incremental learning, thus making learning tangible and shareable, and driving competition.
在线课堂游戏化的一种互动方式:数字徽章
游戏化,即游戏元素在非游戏环境中的应用,正被高等教育所接受,尤其是在线课堂,以促进参与度、参与性和满意度。作为一种快速有效的游戏化方式,数字徽章可以作为完成特定任务或目标的虚拟奖励,激发学生的动机,促进社区,鼓励批判性思维,发展技能,促进增量学习,从而使学习变得有形和可共享,并推动竞争。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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