Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology

Vitor Manuel Fragoso Ferreira, J. Carvalho, R. M. Costa, Vera Werneck
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引用次数: 3

Abstract

Games applied to health education have emerged as a motivational improvement in learning and clinical performance of students from the health care area. Currently, there are several agent oriented methodologies that support the multi-agent systems development. However none are specific to the domain of medical and health education. Agent-oriented development of medical educational games must have special features such working with a multidisciplinary team, have a high degree of user involvement and allow a mutuality of game requirements. Within this context, this paper presents the development of MEDEDUC, an educational systems technology applying agile development through the AGILE-PASSI methodology. This game, which has five levels of difficulty, allows the student to study pulmonology answering questions that explore multimedia presentations. The results of this study stressed the advantages of the agile development methodology game that combines medical theory and multi-agent.
使用AgilePASSI多智能体方法开发教育医学游戏
应用于健康教育的游戏已经出现,作为一种动机改进学习和临床表现的学生来自卫生保健领域。目前,有几种面向代理的方法支持多代理系统的开发。但是,没有一个是专门针对医学和卫生教育领域的。面向代理的医学教育游戏开发必须具有特殊的功能,如与多学科团队合作,具有高度的用户参与度,并允许游戏需求的相互性。在此背景下,本文介绍了MEDEDUC的开发,这是一种通过agile - passi方法应用敏捷开发的教育系统技术。这个游戏有五个级别的难度,允许学生学习肺脏学,回答探索多媒体演示的问题。本研究的结果强调了结合医学理论和多agent的敏捷开发方法game的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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