S. Yong
{"title":"Digital Native Students: Gender Differences in Mathematics and Gaming","authors":"S. Yong","doi":"10.4018/IJVPLE.2017070102","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to explore gender differences among digital native students in mathematicslearningandgaming.Aquantitativedominantmixedmethodsapproachwasemployed inwhichquantitativesurveys[174students]andqualitativeinterviews[eightstudents,eightparents and six teachers] were administered concurrently. Data collected has revealed that students are characterizedasdigitalnativesanddonotportrayasignificantgendergap in technologyusage. Nevertheless,malesandfemalestendtodemonstratetheirdigitalnativecharacteristicsdifferently. Males are more likely to play computer games and acknowledge the many benefits of gaming. Moreover,boyshavebetterspatialskillsandtheyaremoreconfidentinmathematics.Whilefemales still lag behind males in spatial abilities and mathematics confidence in the past, digital native femalesarenothelpingtoclosethegendergap.Essentially,girlscouldplaymorecomputergames tostrengthentheirspatialabilities. KEywoRDS Computer Games, Digital Native, Gaming, Gender, Mathematics, Multitasking, Spatial","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"71 1","pages":"13-26"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Virtual and Personal Learning Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/IJVPLE.2017070102","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 4
数字原生学生:数学和游戏中的性别差异
这项研究的目的是在mathematicslearningandgaming中探索数字原生学生之间的性别差异。Aquantitativedominantmixedmethodsapproachwasemployed inwhichquantitativesurveys[174students]andqualitativeinterviews[eightstudents,eightparents]和六位教师同时被管理。收集的数据显示,学生们都在technologyusage。尽管如此,malesandfemalestendtodemonstratetheirdigitalnativecharacteristicsdifferently。男性更有可能玩电脑游戏,也更能意识到游戏的诸多好处。此外,boyshavebetterspatialskillsandtheyaremoreconfidentinmathematics。Whilefemales在空间能力和数学信心方面仍然落后于男性,数字原生femalesarenothelpingtoclosethegendergap。Essentially,girlscouldplaymorecomputergames tostrengthentheirspatialabilities。关键词电脑游戏,数字原生代,游戏,性别,数学,多任务,空间
本文章由计算机程序翻译,如有差异,请以英文原文为准。