GPU-based Real-time Cloth Simulation for Virtual Try-on

Tongkui Su, Yan Zhang, Yu Zhou, Yao Yu, S. Du
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引用次数: 4

Abstract

We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static cloth simulation. In local driving, feature points of clothing will be handled between two consecutive frames. And then we apply static cloth simulation for a specific frame. Both parts are ecxuted in an entire parallel way. In practice, our system achieves real-time virtual try-on using a depth camera to capture the moving body model and meanwhile, keeps high-fidelity. Experimental results indicate that our method has significant speedups over prior related techniques.
基于gpu的虚拟试衣实时布料仿真
我们提出了一种新颖的实时动态细节服装模拟方法。该方法最大的特点是将动态仿真分为局部驱动和静态布仿真两部分。在局部驱动中,将在两个连续帧之间处理服装的特征点。然后对具体的框架进行静态布仿真。这两个部分以完全平行的方式执行。在实际应用中,我们的系统利用深度相机捕捉运动人体模型,实现了实时虚拟试穿,同时保持了高保真度。实验结果表明,我们的方法比之前的相关技术有显著的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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