{"title":"Website, AR, VR: Comparison for Learning Motivation","authors":"Mikhael Ming Khosasih, D. Herumurti","doi":"10.1109/ICTS52701.2021.9608469","DOIUrl":null,"url":null,"abstract":"There are media which can help people to learn such as website, augmented reality (AR), and virtual reality (VR). A previous study explained that AR can increase learning motivation for the student. Up until now, there is a limited study to compare learning motivation on website, AR, and VR. The purpose of this research was to compare learning motivation on the website, AR, and VR. This research using the ARCS (attention, relevance confidence, and satisfaction) model to compare learning motivation in website, AR, and VR. A total of 34 participant's data will be analyzed using one-way ANOVA within subjects. Participant will try three media and answer online questionnaire. The result of this study explained that VR is the higher media for learning motivation on attention, relevance, and confidence than AR and website. But AR has higher satisfaction mean values than VR. AR has 4.50 VR has 4.30 for the maen value of satisfaction.","PeriodicalId":6738,"journal":{"name":"2021 13th International Conference on Information & Communication Technology and System (ICTS)","volume":"44 1","pages":"7-11"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 13th International Conference on Information & Communication Technology and System (ICTS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTS52701.2021.9608469","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
There are media which can help people to learn such as website, augmented reality (AR), and virtual reality (VR). A previous study explained that AR can increase learning motivation for the student. Up until now, there is a limited study to compare learning motivation on website, AR, and VR. The purpose of this research was to compare learning motivation on the website, AR, and VR. This research using the ARCS (attention, relevance confidence, and satisfaction) model to compare learning motivation in website, AR, and VR. A total of 34 participant's data will be analyzed using one-way ANOVA within subjects. Participant will try three media and answer online questionnaire. The result of this study explained that VR is the higher media for learning motivation on attention, relevance, and confidence than AR and website. But AR has higher satisfaction mean values than VR. AR has 4.50 VR has 4.30 for the maen value of satisfaction.