Computing Restricted Voronoi Diagram on Graphics Hardware

Jiawei Han, Dong‐Ming Yan, Lili Wang, Qinping Zhao
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引用次数: 5

Abstract

The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing RVDs. However, such algorithms still cannot compute RVDs in realtime. In this short paper, we propose an efficient algorithm for computing RVDs on graphics hardware. We demonstrate the robustness and the efficiency of the proposed GPU algorithm by applying it to surface remeshing based on centroidal Voronoi tessellation.
在图形硬件上计算受限Voronoi图
三维受限Voronoi图(RVD)被定义为点集的三维Voronoi图与网格表面的交点,在几何处理中有许多应用。目前存在几种计算rvd的CPU算法。然而,这种算法仍然不能实时计算rvd。在这篇短文中,我们提出了一种在图形硬件上计算rvd的有效算法。我们通过将所提出的GPU算法应用于基于质心Voronoi镶嵌的表面网格划分,证明了该算法的鲁棒性和效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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