{"title":"Low versus high level of physical resemblance in simulation for the acquisition of basic surgical skill: a meta-analysis","authors":"F. Consorti, G. Panzera","doi":"10.1136/bmjstel-2020-000797","DOIUrl":null,"url":null,"abstract":"Background Many studies explored the use of simulation in basic surgical education, with a variety of devices, contexts and outcomes, with sometimes contradictory results. Objectives The objectives of this meta-analysis were to focus the effect that the level of physical resemblance in a simulation has on the development of basic surgical skill in undergraduate medical students and to provide a foundation for the design and implementation of a simulation, with respect to its effectiveness and alignment with the learning outcomes. Study selection We searched PubMed and Scopus database for comparative randomised studies between simulations with a different level of resemblance. The result was synthesised as the standardised mean difference, under a random effect model. Findings We selected 12 out of 2091 retrieved studies, reporting on 373 undergraduate students (mean of subjects 15.54±6.89). The outcomes were the performance of simple skills and the time to complete a task. Two studies reported a scoring system; seven studies reported time for a task; and three studies reported both. The total number of measures included in the meta-analysis was 456 for score and 504 for time. The pooled effect size did not show any significant advantage in a simulation of a high level of physical resemblance over a lower level, both for the scoring system (−0.19, 95% CI −0.44 to 0.06) and for time (−0.14, 95% CI −0.54 to 0.27). Conclusion Simulations with a low level of physical resemblance showed the same effect as the simulation using a higher level of resemblance on the development of basic surgical skills in undergraduate students.","PeriodicalId":44757,"journal":{"name":"BMJ Simulation & Technology Enhanced Learning","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2021-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"BMJ Simulation & Technology Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1136/bmjstel-2020-000797","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 3
Abstract
Background Many studies explored the use of simulation in basic surgical education, with a variety of devices, contexts and outcomes, with sometimes contradictory results. Objectives The objectives of this meta-analysis were to focus the effect that the level of physical resemblance in a simulation has on the development of basic surgical skill in undergraduate medical students and to provide a foundation for the design and implementation of a simulation, with respect to its effectiveness and alignment with the learning outcomes. Study selection We searched PubMed and Scopus database for comparative randomised studies between simulations with a different level of resemblance. The result was synthesised as the standardised mean difference, under a random effect model. Findings We selected 12 out of 2091 retrieved studies, reporting on 373 undergraduate students (mean of subjects 15.54±6.89). The outcomes were the performance of simple skills and the time to complete a task. Two studies reported a scoring system; seven studies reported time for a task; and three studies reported both. The total number of measures included in the meta-analysis was 456 for score and 504 for time. The pooled effect size did not show any significant advantage in a simulation of a high level of physical resemblance over a lower level, both for the scoring system (−0.19, 95% CI −0.44 to 0.06) and for time (−0.14, 95% CI −0.54 to 0.27). Conclusion Simulations with a low level of physical resemblance showed the same effect as the simulation using a higher level of resemblance on the development of basic surgical skills in undergraduate students.
许多研究探索了模拟在基础外科教育中的应用,有各种各样的设备、背景和结果,有时结果相互矛盾。本荟萃分析的目的是关注模拟中身体相似水平对医科本科生基本外科技能发展的影响,并为模拟的设计和实施提供基础,考虑其有效性和与学习结果的一致性。研究选择我们在PubMed和Scopus数据库中搜索具有不同相似程度的模拟之间的比较随机研究。在随机效应模型下,将结果综合为标准化平均差。我们从2091篇检索到的研究中选择了12篇,报道了373名本科生(平均受试者15.54±6.89)。结果是简单技能的表现和完成任务的时间。两项研究报告了一个评分系统;七项研究报告了完成一项任务的时间;三项研究同时报道了这两种情况。meta分析中包含的总分指标为456项,时间指标为504项。综合效应大小在评分系统(- 0.19,95% CI - 0.44至0.06)和时间(- 0.14,95% CI - 0.54至0.27)的高水平身体相似性模拟中没有显示出任何显著优势。结论低相似度模拟与高相似度模拟对大学生外科基本技能发展的影响相同。