ANALISIS PENERAPAN MODEL PEMBELAJARAN WORD SQUARE UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PADA MATA KULIAH PENGANTAR AKUNTANSI

Q4 Social Sciences
A. Fatmawati, M. R. Satria
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Abstract

The learning process carried out in higher education cannot be separated from the interaction process between lecturers and students. In practice, the learning process is not easy because students not only capture information from the lecturer, but also other efforts are needed to get good grades. Problems about learning outcomes are generally faced by several students in each department. This happened to 2019’s students in the D4 Financial Accounting study program at the Pos Indonesia Polytechnic, where student learning outcomes in introductory accounting courses were not quite good. In fact, these courses are very important to be studied and used as the basis for courses in future semesters in the accounting department. Several factors may affect the low learning outcomes, such as lack of interest and lack of student motivation in understanding the material presented by the lecturer, so that students are less involved in the learning process, and the learning method used by the lecturer is too monotonous. Therefore, lecturers need a learning model that is not boring so that it can help the class situation to be more active and interesting. One learning model that is interesting and has elements of a game is the word square learning model. Word square learning can make students directly involved in learning activities that are expected to be able to connect knowledge in the context of real world situations. The purpose of this study was to analyze the application of the word square learning model to increase motivation and learning outcomes of accounting students in the Introduction to Accounting course. This type of research uses a quasi-experimental design using the Noneequivalent control group design type. Determination of this type of quasi-experimental research on the grounds that this research is an educational research that uses humans as research subjects.
WORD SQUARE学习模式的应用分析,以提高会计导论课程的动机和学习结果
高等教育的学习过程离不开教师与学生之间的互动过程。在实践中,学习过程并不容易,因为学生不仅要从讲师那里获取信息,还要付出其他努力才能取得好成绩。关于学习成果的问题通常由每个系的几个学生共同面对。这种情况发生在2019年印尼理工学院D4财务会计学习项目的学生身上,学生在会计入门课程的学习成果不太好。事实上,这些课程都是非常重要的学习和作为基础的课程,在未来的学期在会计部门。有几个因素可能会影响低学习效果,例如学生对讲师所呈现的材料缺乏兴趣和动力,从而使学生较少参与到学习过程中,讲师使用的学习方法过于单调。因此,讲师需要一种不无聊的学习模式,这样才能使课堂气氛更加活跃和有趣。一种有趣且带有游戏元素的学习模型是单词方块学习模型。词语广场学习可以使学生直接参与到学习活动中,这些活动被期望能够将知识与现实世界的情况联系起来。本研究的目的是分析运用字方学习模式在会计导论课程中提高会计学生学习动机和学习成果的效果。这种类型的研究使用准实验设计,使用非等效对照组设计类型。确定这类准实验研究的理由是,这是一项以人类为研究对象的教育研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Land and Development
Journal of Land and Development Social Sciences-Law
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