Aspects of computer simulations in an instructional context

Jos J.A. van Berkum, Hans Hijne, Ton de Jong, Wouter R. van Joolingen, Melanie Njoo
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引用次数: 10

Abstract

Computer simulations in an instructional context can be characterized according to four aspects (themes): simulation models, learning goals, learning processes and learner activity. The present paper provides an outline of these four themes.

The main classification criterion for simulation models is quantitative vs. qualitative models. For quantitative models a further subdivision can be made by classifying the independent and dependent variables as continuous or discrete. A second criterion is whether one of the independent variables is time, thus distinguishing dynamic and static models. Qualitative models on the other hand use propositions about non-quantitative properties of a system or they describe quantitative aspects in a qualitative way. Related to the underlying model is the interaction with it. When this interaction has a normative counterpart in the real world we call it a procedure.

The second theme of learning with computer simulation concerns learning goals. A learning goal is principally classified along three dimensions, which specify different aspects of the knowledge involved. The first dimension, knowledge category, indicates that a learning goal can address principles, concepts and/or facts (conceptual knowledge) or procedures (performance sequences). The second dimension, knowledge representation, captures the fact that knowledge can be represented in a more declarative (articulate, explicit), or in a more compiled (implicit) format, each one having its own advantages and drawbacks. The third dimension, knowledge scope, involves the learning goal's relation with the simulation domain; knowledge can be specific to a particular domain, or generalizable over classes of domains (generic). A more or less separate type of learning goal refers to knowledge acquisition skills that are pertinent to learning in an exploratory environment.

Learning processes constitute the third theme. Learning processes are defined as cognitive actions of the learner. Learning processes can be classified using a multilevel scheme. The first (highest) of these levels gives four main categories: orientation, hypothesis generation, testing and evaluation. Examples of more specific processes are model exploration and output interpretation.

The fourth theme of learning with computer simulations is learner activity. Learner activity is defined as the ‘physical’ interaction of the learner with the simulations (as opposed to the mental interaction that was described in the learning processes). Five main categories of learner activity are distinguished: defining experimental settings (variables, parameters etc.), interaction process choices (deciding a next step), collecting data, choice of data presentation and metacontrol over the simulation.

教学环境中计算机模拟的各个方面
教学环境下的计算机模拟可以根据四个方面(主题)来表征:模拟模型、学习目标、学习过程和学习者活动。本文概述了这四个主题。模拟模型的主要分类标准是定量模型和定性模型。对于定量模型,可以通过将自变量和因变量分类为连续变量或离散变量来进一步细分。第二个标准是自变量中是否有一个是时间,从而区分动态和静态模型。另一方面,定性模型使用关于系统的非定量特性的命题,或者它们以定性的方式描述定量方面。与底层模型相关的是与它的交互。当这种交互在现实世界中有一个规范的对应物时,我们称之为过程。计算机模拟学习的第二个主题与学习目标有关。学习目标主要分为三个维度,它们指定了所涉及知识的不同方面。第一个维度,知识类别,表明学习目标可以涉及原则、概念和/或事实(概念性知识)或过程(绩效序列)。第二个维度是知识表示,它抓住了这样一个事实,即知识可以以更声明性的(清晰的、显式的)或更编译的(隐式的)格式表示,每种格式都有自己的优点和缺点。第三个维度是知识范围,涉及到学习目标与仿真领域的关系;知识可以是特定于特定领域的,也可以泛化到不同的领域(通用)。一种或多或少独立的学习目标类型是指在探索环境中与学习相关的知识获取技能。第三个主题是学习过程。学习过程被定义为学习者的认知行为。学习过程可以使用多级方案进行分类。第一个(最高的)层次给出了四个主要类别:定位、假设生成、测试和评估。更具体的过程的例子是模型探索和输出解释。计算机模拟学习的第四个主题是学习者的活动。学习者活动被定义为学习者与模拟的“物理”互动(与学习过程中描述的心理互动相反)。学习者活动主要分为五类:定义实验设置(变量、参数等)、交互过程选择(决定下一步)、收集数据、选择数据表示和对模拟的元控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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