Multi-Objective Exploration for Proximal Policy Optimization

Nguyen Do Hoang Khoi, Cuong Pham Van, Hoang Vu Tran, C. Truong
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引用次数: 2

Abstract

In Reinforcement Learning, the reward is one of the main components to optimize the strategy. While other approaches are based on a simple scalar reward to get an optimal policy, we propose a model learning the designated reward in numerous conditions. Our method, which we call multi-objective exploration for proximal policy optimization (MOE-PPO), alleviates the dependence on the reward design by executing the Preferent Surrogate Objective (PSO). We also make full use of Curiosity Driven Exploration to increase exploration ability. Our experiments test MOE-PPO in the Super Mario Bros environment designed by OpenAIGym with three criteria to illustrate our approach's effectiveness. The result shows that MOE-PPO outperforms other on-policy algorithms under many conditions.
近端策略优化的多目标探索
在强化学习中,奖励是优化策略的主要组成部分之一。虽然其他方法是基于简单的标量奖励来获得最优策略,但我们提出了一个在多种条件下学习指定奖励的模型。我们的方法,我们称之为多目标探索近端策略优化(MOE-PPO),通过执行优先代理目标(PSO)来减轻对奖励设计的依赖。我们还充分利用好奇心驱动的探索来提高探索能力。我们在OpenAIGym设计的《超级马里奥兄弟》环境中测试了MOE-PPO,并采用了三个标准来说明我们方法的有效性。结果表明,在许多条件下,MOE-PPO算法都优于其他策略上算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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