Cassandra Folkins, Emily Read, J. Mundee, M. Birk, Scott Bateman
{"title":"A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth","authors":"Cassandra Folkins, Emily Read, J. Mundee, M. Birk, Scott Bateman","doi":"10.1145/3410404.3414253","DOIUrl":null,"url":null,"abstract":"As the population ages, nursing homes (long term residential care facilities for older adults) are facing a crisis. Currently, there are too few people pursuing career opportunities in the field, which can be largely attributed to the negative stereotypes towards aging and nursing homes. Because young people, aged 10-14 years, are at a critical point where they are beginning to consider potential career paths, we investigate the impact of countering negative stereotypes on the attitudes of young people using a serious game. Journey Through Carington House is a point-and-click serious game for young people that focuses on providing positive experiences as a resident assistant in a nursing home environment. In this work, we present the game's design and a study with 22 young people. We find that narrative in serious games can be a tool for influencing young peoples? views of older adults, and to help them better understand nursing homes and consider them as future workplaces.","PeriodicalId":92838,"journal":{"name":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","volume":"47 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3410404.3414253","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
As the population ages, nursing homes (long term residential care facilities for older adults) are facing a crisis. Currently, there are too few people pursuing career opportunities in the field, which can be largely attributed to the negative stereotypes towards aging and nursing homes. Because young people, aged 10-14 years, are at a critical point where they are beginning to consider potential career paths, we investigate the impact of countering negative stereotypes on the attitudes of young people using a serious game. Journey Through Carington House is a point-and-click serious game for young people that focuses on providing positive experiences as a resident assistant in a nursing home environment. In this work, we present the game's design and a study with 22 young people. We find that narrative in serious games can be a tool for influencing young peoples? views of older adults, and to help them better understand nursing homes and consider them as future workplaces.
随着人口老龄化,养老院(为老年人提供长期住宿的设施)面临着危机。目前,在该领域寻求职业机会的人太少,这在很大程度上可以归因于对老龄化和养老院的负面刻板印象。因为10-14岁的年轻人正处于开始考虑潜在职业道路的关键时期,我们调查了通过玩严肃游戏来对抗负面刻板印象对年轻人态度的影响。《Journey Through Carington House》是一款针对年轻人的指向和点击严肃游戏,其重点是在养老院环境中提供积极的住宿助理体验。在这项工作中,我们展示了游戏的设计和对22名年轻人的研究。我们发现严肃游戏中的叙述可以成为影响年轻人的工具。对老年人的看法,并帮助他们更好地了解养老院,并将其视为未来的工作场所。