A New Paradigm for the Enjoyment and Exploitation of Cultural Heritage Based on Spatial Augmented Reality: The Case of the Ducal Palace of Urbino

Alma Leopardi, S. Ceccacci, M. Mengoni
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引用次数: 1

Abstract

In the last years, museums have begun to apply new technological solutions to manage their exhibits in a more open, inclusive, and creative way, to improve the visitors’ experience to respond to the need to expand the audience. The main goal is to face the increasing competition in an economy referred to as the “Experience Economy”. To this end, Augmented Reality technology seems to represent a good solution for museum guide systems, to improve visitors’ learning and enjoyment. In this context, the present paper proposes a museum guide system based on Spatial Augmented Reality powered by dynamic projection. The paper describes the overall HW and SW system architecture and reports in detail the developed process adopted to design and implement a museum guide and entertainment application, in the context of the “Studiolo of Federico da Montefeltro” in the Ducal Palace of Urbino. A preliminary survey has been carried out, which involved a total of 79 subjects, aimed at investigating the quality of visitor’s experience, aroused by the proposed application, in terms of the “Four Experience Realms” defined by Pine & Gilmore (1998). Results suggest that the proposed application can be used to stage experiences that satisfy the visitors and may help to enable museums into the Experience Economy.
基于空间增强现实的文化遗产享受与利用新范式——以乌尔比诺公爵宫为例
近年来,博物馆开始运用新的技术解决方案,以更开放、更包容、更有创意的方式管理展品,以改善参观者的体验,以回应扩大观众的需要。主要目标是面对被称为“体验经济”的经济中日益激烈的竞争。为此,增强现实技术似乎是博物馆导览系统的一个很好的解决方案,以提高游客的学习和享受。在此背景下,本文提出了一种基于动态投影的空间增强现实的博物馆导览系统。本文描述了整个硬件和软件系统架构,并详细报告了在乌尔比诺公爵宫的“Federico da Montefeltro工作室”的背景下设计和实现博物馆导游和娱乐应用程序的开发过程。一项初步调查已经进行,涉及总共79个主题,旨在调查提出的应用程序所引起的游客体验质量,根据Pine和Gilmore(1998)定义的“四个体验领域”。结果表明,所提出的应用程序可以用来提供满足游客的体验,并可能有助于使博物馆进入体验经济。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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