The Design of a Location-Based Transit Game for Digital Placemaking

Carolyn Pang, Rui Pan, Stephanie Wong, Carman Neustaedter, Yuyao Wu
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引用次数: 2

Abstract

Urban residents often use public transit to travel throughout the city yet find it difficult to learn about events in one's neighborhood. Transit rides can also be isolating and routine, despite seeing the same people regularly. As a result, there are opportunities to connect with others on the same route. While digital technologies such as community systems, social media, and public displays have been studied to understand how people engage with each other in their community, little is known about the challenges people face when searching for local information while commuting. Our research explores how one form of technology, location-based games (LBGs), supports urban commuters in digital placemaking. We present a prototype of an LBG, City Explorer, that allows riders to maintain an awareness of location-specific events and to support the sharing of community information. City Explorer is designed for public transit riders in a metropolitan city to collaborate with other riders, supporting community awareness, and facilitating discussions related to places on their transit route.
基于位置的交通游戏的设计
城市居民经常使用公共交通工具在城市中穿行,但却发现很难了解附近发生的事情。尽管经常看到同样的人,乘坐公共交通也可能是孤立的和常规的。因此,有机会与同一路线的其他人联系。虽然人们已经研究了社区系统、社交媒体和公共展示等数字技术,以了解人们如何在社区中相互交流,但人们在通勤时搜索当地信息时所面临的挑战却知之甚少。我们的研究探讨了一种技术形式——基于位置的游戏(lbg)如何支持城市通勤者进行数字场所制作。我们展示了一个LBG的原型,城市探索者,它允许乘客保持对特定地点事件的意识,并支持社区信息的共享。“城市探索者”是为大都市的公共交通乘客设计的,用于与其他乘客合作,支持社区意识,并促进与交通路线上的地点相关的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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