Low-contrast Acuity Under Strong Luminance Dynamics and Potential Benefits of Divisive Display Augmented Reality

C. Hung, Chloe Callahan-Flintoft, P. Fedele, Kim F. Fluitt, Barry D. Vaughan, Anthony J. Walker, Min Wei
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引用次数: 3

Abstract

Abstract Understanding and predicting outdoor visual performance in augmented reality (AR) requires characterizing and modeling vision under strong luminance dynamics, including luminance differences of 10000-to-1 in a single image (high dynamic range, HDR). Classic models of vision, based on displays with 100-to-1 luminance contrast, have limited ability to generalize to HDR environments. An important question is whether low-contrast visibility, potentially useful for titrating saliency for AR applications, is resilient to saccade-induced strong luminance dynamics. The authors developed an HDR display system with up to 100,000-to-1 contrast and assessed how strong luminance dynamics affect low-contrast visual acuity. They show that, immediately following flashes of 25× or 100× luminance, visual acuity is unaffected at 90% letter Weber contrast and only minimally affected at lower letter contrasts (up to +0.20 LogMAR for 10% contrast). The resilience of low-contrast acuity across luminance changes opens up research on divisive display AR (ddAR) to effectively titrate salience under naturalistic HDR luminance.
强亮度动态下的低对比度敏锐度和分裂显示增强现实的潜在优势
理解和预测增强现实(AR)中的户外视觉表现需要在强亮度动态下对视觉进行表征和建模,包括单幅图像(高动态范围,HDR)的亮度差异为10000比1。经典的视觉模型,基于亮度对比为100比1的显示器,在HDR环境中泛化的能力有限。一个重要的问题是,对于AR应用中滴定显着性的潜在有用的低对比度可见度是否能够适应眼跳引起的强亮度动态。作者开发了一种对比度高达100,000比1的HDR显示系统,并评估了强亮度动态如何影响低对比度的视觉敏锐度。他们表明,在25倍或100倍亮度的闪烁下,视觉灵敏度在90%的字母韦伯对比度下不受影响,在较低的字母对比度下只受到最小的影响(在10%的对比度下高达+0.20 LogMAR)。低对比度敏锐度在亮度变化中的弹性开启了分裂显示AR (ddAR)的研究,以有效地滴定自然HDR亮度下的显着性。
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