S. Lai, Feng-cheng Lin, Yu-ting Lin, Yueh-hsiu Yen
{"title":"Applying virtual character design in computer game for teenager's conflict management","authors":"S. Lai, Feng-cheng Lin, Yu-ting Lin, Yueh-hsiu Yen","doi":"10.1109/ICECENG.2011.6056960","DOIUrl":null,"url":null,"abstract":"Teenager's peer conflict has become an issue. Some negative personalities developed because of encountering peer pressure, conflict and frustration. These experiences lead to aggressive behaviors. Digital media is getting popular in teenager's life and this research try to design a special computer game that might influence teenager's improper behaviors. The experiment selects 180 high school students aged from 12 to 13 in 2 junior high school in central Taiwan. Participants will be assigned to play the specially designed computer game in which they can monitor the role in the games. Interaction between the participants and computer will be recorded over the course of the experiment for analysis. The goal of this research is to create an innovative and effective digital learning system in addition to traditional counseling method for teenager's peer conflict management.","PeriodicalId":6336,"journal":{"name":"2011 International Conference on Electrical and Control Engineering","volume":"5 1","pages":"6377-6380"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Electrical and Control Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICECENG.2011.6056960","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Teenager's peer conflict has become an issue. Some negative personalities developed because of encountering peer pressure, conflict and frustration. These experiences lead to aggressive behaviors. Digital media is getting popular in teenager's life and this research try to design a special computer game that might influence teenager's improper behaviors. The experiment selects 180 high school students aged from 12 to 13 in 2 junior high school in central Taiwan. Participants will be assigned to play the specially designed computer game in which they can monitor the role in the games. Interaction between the participants and computer will be recorded over the course of the experiment for analysis. The goal of this research is to create an innovative and effective digital learning system in addition to traditional counseling method for teenager's peer conflict management.