Progressive coding of textured 3D models

Kyoko Nagatomo, Daisuke Yoshikai, M. Okuda, M. Ikehara, Shinichi Takahashi
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引用次数: 1

Abstract

Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.
纹理三维模型的渐进式编码
由于计算机和信息技术的快速发展,3D建模和渲染能力在许多应用中变得越来越重要,包括工业设计、建筑、CAD/CAM、视频游戏和医学成像。由于3D网格模型通常具有大量的数据,因此从存储设备检索或从网络下载非常耗时。大多数3D查看应用程序需要获得3D模型的整个文件才能显示模型,即使用户只对模型的低分辨率版本感兴趣。因此,需要能够实现3D模型多分辨率传输的渐进式编码。提出了一种带纹理的三维网格渐进编码方案,利用纹理坐标将不规则网格转换为半规则网格,映射到平面上,并将二维图像编码算法应用于网格压缩。由于我们的方法使用小波变换,编码的比特流具有渐进的性质。我们获得了与原始模型相同的高压缩率和视觉质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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