My Little Robot: User Preferences in Game Agent Customization

Sonam Adinolf, Peta Wyeth, R. Brown, Joel Harman
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引用次数: 7

Abstract

Agents are part of our daily lives. They are in the games we play and in our phones as personal assistants. As users develop relationships with these agents, one question is about how to cultivate those relationships. This study chose one design feature, customization, to understand whether it would affect user experiences and whether there are optimal number of choices users prefer. This paper describes the results of two studies. The first, a small scale (N=15), preliminary study explored user preferences when customizing an on-screen, robot-like, virtual agent partner. The data includes eye-tracking, screen capture, and a post-survey. Findings from this study suggests that a robot's clothes (both top and bottom) are the most important for users to customize. Informed by the first study, a custom application was developed to test user preferences for the number of choices and attributes in a large scale online study (N = 343). Findings from the second study suggest that participants preferred at least 8 different attributes to customize and they showed no decrease in satisfaction with the most number of choices (i.e., 24) per attribute. These findings are different from previous studies on choice overload and contribute to further understanding of choices in games and digital spaces.
我的小机器人:游戏代理定制中的用户偏好
特工是我们日常生活的一部分。它们存在于我们玩的游戏中,也存在于我们的手机中,成为我们的私人助理。当用户与这些代理建立关系时,一个问题是如何培养这些关系。本研究选择了一个设计特征,定制,以了解它是否会影响用户体验,以及是否存在用户喜欢的最佳选择数量。本文描述了两项研究的结果。第一项是小规模的(N=15)初步研究,探索用户在定制屏幕上的、类似机器人的虚拟代理伙伴时的偏好。这些数据包括眼球追踪、屏幕截图和事后调查。这项研究的结果表明,机器人的衣服(包括上下)对用户来说是最重要的定制。根据第一项研究,开发了一个自定义应用程序来测试用户对大规模在线研究中选择数量和属性的偏好(N = 343)。第二项研究的结果表明,参与者偏好至少8种不同的属性来定制,并且他们对每个属性的选择数量最多(即24个)的满意度没有下降。这些发现不同于之前关于选择过载的研究,有助于进一步理解游戏和数字空间中的选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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