Game Theoretic Analysis of Distributed Spectrum Sharing with Database

Xu Chen, Jianwei Huang
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引用次数: 42

Abstract

According to FCC's ruling for white-space spectrum access, white-space devices are required to query a database to determine the spectrum availability. In this paper, we adopt a game theoretic approach for the database-assisted white-space access point (AP) network design. We first model the channel selection problem among the APs as a distributed AP channel selection game, and design a distributed AP channel selection algorithm that achieves a Nash equilibrium. We then propose a state-based game formulation for the distributed AP association problem of the secondary users by taking the cost of mobility into account. We show that the state-based distributed AP association game has the finite improvement property, and design a distributed AP association algorithm can converge to a state-based Nash equilibrium. Numerical results show that the algorithm is robust to the perturbation by secondary users' dynamical leaving and entering the system.
分布式频谱与数据库共享的博弈论分析
根据FCC对空白频段接入的规定,空白频段设备需要查询数据库来确定频谱的可用性。本文采用博弈论的方法对数据库辅助白色空间接入点(AP)网络进行设计。首先将AP之间的信道选择问题建模为一个分布式AP信道选择博弈,并设计了一个实现纳什均衡的分布式AP信道选择算法。然后,通过考虑移动成本,我们提出了一个基于状态的二级用户分布式AP关联问题的博弈公式。证明了基于状态的分布式AP关联博弈具有有限改进性质,并设计了一种能够收敛到基于状态的纳什均衡的分布式AP关联算法。数值结果表明,该算法对二次用户动态离开和进入系统的扰动具有较强的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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