Exploring Collaborative Storytelling as a Method for Creating Educational Games

Ruth Wylie, E. Finn, J. Eschrich, Kiyash Monsef, R. Hawkins
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引用次数: 1

Abstract

Designing educational games that meet both learning and entertainment objectives is a challenging task. Games that begin by developing specific educational goals and are later wrapped in a game or narrative context risk appearing forced, while those that begin with gaming elements to which educational elements are added may appear superficial. In this paper, we describe the methodology and results from a three-day interdisciplinary hackathon for developing game narratives designed to address both needs. We present details regarding the hackathon, the collaborative teams, and an example of the outcomes produced.
探讨合作讲故事作为创造教育游戏的方法
设计同时满足学习和娱乐目标的教育游戏是一项具有挑战性的任务。以开发特定的教育目标开始,然后融入游戏或叙事背景的游戏可能会显得很勉强,而那些以游戏元素开始并添加教育元素的游戏可能会显得肤浅。在本文中,我们描述了一场为期三天的跨学科黑客马拉松的方法和结果,旨在开发满足这两种需求的游戏叙述。我们将介绍有关黑客马拉松、协作团队的详细信息,以及产生的结果的示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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