Computing power indices for weighted voting games via dynamic programming

IF 0.7 Q4 OPERATIONS RESEARCH & MANAGEMENT SCIENCE
J. Staudacher, L. Kóczy, Izabella Stach, Jan Filipp, Marcus Kramer, Till Noffke, Linus Olsson, Jonas Pichler, Tobias Singer
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引用次数: 4

Abstract

We study the efficient computation of power indices for weighted voting games using the paradigm of dynamic programming. We survey the state-of-the-art algorithms for computing the Banzhaf and Shapley-Shubik indices and point out how these approaches carry over to related power indices. Within a unified framework, we present new efficient algorithms for the Public Good index and a recently proposed power index based on minimal winning coalitions of smallest size, as well as a very first method for computing Johnston indices for weighted voting games efficiently. We introduce a software package providing fast C++ implementations of all the power indices mentioned in this article, discuss computing times, as well as storage requirements.
基于动态规划的加权投票博弈计算能力指标
本文采用动态规划的方法研究了加权投票博弈中权力指标的有效计算。我们调查了计算Banzhaf和Shapley-Shubik指数的最先进算法,并指出这些方法如何延续到相关的功率指数。在一个统一的框架内,我们提出了新的有效的公共利益指数算法和最近提出的基于最小规模的最小获胜联盟的权力指数,以及第一种有效计算加权投票游戏约翰斯顿指数的方法。我们介绍了一个软件包,该软件包提供了本文中提到的所有功率指标的快速c++实现,并讨论了计算时间和存储需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Operations Research and Decisions
Operations Research and Decisions OPERATIONS RESEARCH & MANAGEMENT SCIENCE-
CiteScore
1.00
自引率
25.00%
发文量
16
审稿时长
15 weeks
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