A Halfedge Refinement Rule for Parallel Loop Subdivision

K. Vanhoey, J. Dupuy
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引用次数: 1

Abstract

We observe that a Loop refinement step invariably splits halfedges into four new ones. We leverage this observation to formulate a breadth-first uniform Loop subdivision algorithm: Our algorithm iterates over halfedges to both generate the refined topological information and scatter contributions to the refined vertex points. Thanks to this formulation we limit concurrent data access, enabling straightforward and efficient parallelization on the GPU. We provide an open-source GPU implementation that runs at state-of-the-art performances and supports production-ready assets, including borders and semi-sharp creases.
并行环路细分的半边缘细化规则
我们观察到,循环细化步骤总是将半块分割成四个新块。我们利用这一观察结果制定了一个宽度优先的均匀环路细分算法:我们的算法在半边界上迭代,以生成精炼的拓扑信息,并分散对精炼顶点点的贡献。由于这个公式,我们限制了并发数据访问,在GPU上实现了直接和有效的并行化。我们提供了一个开源的GPU实现,运行在最先进的性能,并支持生产就绪的资产,包括边界和半锐折痕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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