A Subjective Perceptual Quality Evaluation for Emerging Cloud VR Services

Mingyi Yang, Wenjie Zou, Fuzheng Yang
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引用次数: 1

Abstract

Cloud virtual reality (VR) is an emerging solution for VR applications. This technology can significantly reduce the requirement of the high computational capacity of the VR terminal and is conducive to the promotion of virtual reality services. Accurately measuring user’s perceptual quality of cloud VR services is urgently demanded by VR service providers and network operators to further improve their quality of service. So far, there is still a lack of research about user’s perceptual quality of cloud VR services. In this paper, we conducted a subjective experiment to investigate the impact of frame rate on the perceptual quality of the artificial scene and captured real scene in cloud VR services. Experimental results reveal that different frame rates have different influence on users’ perceptual quality. Moreover, it is found that users’ perceptual quality for the artificial scene and the captured real scene do not have significant difference.
新兴云VR服务的主观感知质量评价
云虚拟现实(VR)是一种新兴的虚拟现实应用解决方案。该技术可以显著降低对VR终端高计算能力的要求,有利于虚拟现实业务的推广。准确测量用户对云VR服务的感知质量是VR服务提供商和网络运营商进一步提高服务质量的迫切需求。到目前为止,关于用户对云VR服务的感知质量的研究还比较缺乏。本文通过主观实验研究了帧率对云VR服务中人工场景和捕获的真实场景感知质量的影响。实验结果表明,不同帧率对用户感知质量的影响是不同的。此外,还发现用户对人工场景和捕获的真实场景的感知质量没有显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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