{"title":"Camera Matchmoving in Unprepared, Unknown Environments","authors":"Manolis I. A. Lourakis, Antonis A. Argyros","doi":"10.1109/CVPR.2005.96","DOIUrl":null,"url":null,"abstract":"Camera matchmoving is an application involving synthesis of real scenes and artificial objects, in which the goal is to insert computer-generated graphical 3D objects into live-action footage depicting unmodeled, arbitrary scenes. This work addresses the problem of tracking the 3D motion of a camera in space, using only the images it acquires while moving freely in unmodeled, arbitrary environments. A novel feature-based method for camera tracking has been developed, intended to facilitate tracking in online, time-critical applications such as video see-through augmented reality and vision-based control. In contrast to several existing techniques, which are designed to operate in a batch, offline mode, assuming that the whole video sequence to be tracked is available before tracking commences, our method operates on images incrementally, as they are being acquired.","PeriodicalId":89346,"journal":{"name":"Conference on Computer Vision and Pattern Recognition Workshops. IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Workshops","volume":"13 1","pages":"1190"},"PeriodicalIF":0.0000,"publicationDate":"2005-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Computer Vision and Pattern Recognition Workshops. IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPR.2005.96","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Camera matchmoving is an application involving synthesis of real scenes and artificial objects, in which the goal is to insert computer-generated graphical 3D objects into live-action footage depicting unmodeled, arbitrary scenes. This work addresses the problem of tracking the 3D motion of a camera in space, using only the images it acquires while moving freely in unmodeled, arbitrary environments. A novel feature-based method for camera tracking has been developed, intended to facilitate tracking in online, time-critical applications such as video see-through augmented reality and vision-based control. In contrast to several existing techniques, which are designed to operate in a batch, offline mode, assuming that the whole video sequence to be tracked is available before tracking commences, our method operates on images incrementally, as they are being acquired.