Learning Consistent, Interactive, and Meaningful Task-Action Mappings: A Computational Model

R. M. Young, Andrew Howes
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引用次数: 31

Abstract

Within the field of human-computer interaction, the study of the interaction between people and computers has revealed many phenomena. For example, highly interactive devices, such as the Apple Macintosh, are often easier to learn and use than keyboard-based devices such as Unix. Similarly, consistent interfaces are easier to learn and use than inconsistent ones. This article describes an integrated cognitive model designed to exhibit a range of these phenomena while learning task-action mappings: action sequences for achieving simple goals, such as opening a file in a word processor. The model, called TAL, is of a user who is familiar with the basic operations of a keyboard and mouse, but unfamiliar with the particular menu structures, words, and actions required to use the device. The model is constructed in Soar and employs a single set of architectural mechanisms. It exhibits behavior that captures human preference for consistent, interactive, and meaningful task-action mappings.
学习一致的、交互的和有意义的任务-动作映射:一个计算模型
在人机交互领域,对人与计算机交互的研究揭示了许多现象。例如,高度交互的设备,如Apple Macintosh,通常比基于键盘的设备(如Unix)更容易学习和使用。类似地,一致的接口比不一致的接口更容易学习和使用。本文描述了一个集成的认知模型,用于在学习任务-动作映射时展示一系列这些现象:实现简单目标的动作序列,例如在文字处理器中打开文件。该模型被称为TAL,它是指熟悉键盘和鼠标的基本操作,但不熟悉使用该设备所需的特定菜单结构、单词和操作的用户。该模型是在Soar中构建的,并采用了一组单一的体系结构机制。它展示了捕捉人类对一致的、交互的和有意义的任务-操作映射的偏好的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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