Rolling Rotations for Recognizing Human Actions from 3D Skeletal Data

Raviteja Vemulapalli, R. Chellappa
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引用次数: 166

Abstract

Recently, skeleton-based human action recognition has been receiving significant attention from various research communities due to the availability of depth sensors and real-time depth-based 3D skeleton estimation algorithms. In this work, we use rolling maps for recognizing human actions from 3D skeletal data. The rolling map is a well-defined mathematical concept that has not been explored much by the vision community. First, we represent each skeleton using the relative 3D rotations between various body parts. Since 3D rotations are members of the special orthogonal group SO3, our skeletal representation becomes a point in the Lie group SO3 × ... × SO3, which is also a Riemannian manifold. Then, using this representation, we model human actions as curves in this Lie group. Since classification of curves in this non-Euclidean space is a difficult task, we unwrap the action curves onto the Lie algebra so3 × ... × so3 (which is a vector space) by combining the logarithm map with rolling maps, and perform classification in the Lie algebra. Experimental results on three action datasets show that the proposed approach performs equally well or better when compared to state-of-the-art.
从三维骨骼数据中识别人体动作的滚动旋转
近年来,由于深度传感器和基于深度的实时三维骨骼估计算法的可用性,基于骨骼的人体动作识别受到了各个研究团体的极大关注。在这项工作中,我们使用滚动地图从3D骨骼数据中识别人类行为。滚动地图是一个定义良好的数学概念,视觉社区还没有对其进行过多的探索。首先,我们使用不同身体部位之间的相对3D旋转来表示每个骨骼。由于三维旋转是特殊正交群SO3的成员,我们的骨架表示成为李群SO3 ×…xso3,它也是一个黎曼流形。然后,使用这种表示,我们将人类行为建模为李群中的曲线。由于在非欧几里得空间中曲线的分类是一项困难的任务,我们将作用曲线展开到李代数so3 ×…xso3(这是一个向量空间)通过将对数映射与滚动映射相结合,并在李代数中进行分类。在三个动作数据集上的实验结果表明,与最先进的方法相比,所提出的方法表现同样好或更好。
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