Misaki Iyobe, Tomoyuki Ishida, A. Miyakawa, Noriki Uchida, Kaoru Sugita, Y. Shibata
{"title":"Development of a mobile virtual traditional crafting presentation system using augmented reality technology","authors":"Misaki Iyobe, Tomoyuki Ishida, A. Miyakawa, Noriki Uchida, Kaoru Sugita, Y. Shibata","doi":"10.1504/IJSSC.2016.082769","DOIUrl":null,"url":null,"abstract":"In this article, we propose and evaluate a mobile virtual traditional crafting presentation system consisting of the Content Browsing Mobile Application and the content management web application. The former provides various information of traditional craft and a high immersion feeling by an AR content. The latter manages the traditional craft information and the traditional technique information treated by the Content Browsing Mobile Application. In this research, we evaluated the necessity, the effectiveness, the operability, the functionality, and the readability of the mobile virtual traditional crafting presentation system. As questionnaire survey result, we were able to confirm the evaluation in all the items.","PeriodicalId":43931,"journal":{"name":"International Journal of Space-Based and Situated Computing","volume":"20 1","pages":"239-251"},"PeriodicalIF":0.0000,"publicationDate":"2016-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Space-Based and Situated Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/IJSSC.2016.082769","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
In this article, we propose and evaluate a mobile virtual traditional crafting presentation system consisting of the Content Browsing Mobile Application and the content management web application. The former provides various information of traditional craft and a high immersion feeling by an AR content. The latter manages the traditional craft information and the traditional technique information treated by the Content Browsing Mobile Application. In this research, we evaluated the necessity, the effectiveness, the operability, the functionality, and the readability of the mobile virtual traditional crafting presentation system. As questionnaire survey result, we were able to confirm the evaluation in all the items.