Una experiencia de aula basada en la gamificación para la enseñanza de ciencias de la naturaleza

Sara García López, María Sandra Fragueiro Barreiro, José Roberto Soto Fernández
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引用次数: 0

Abstract

The present article aims to find new methodological strategies that promote active learning and motivate students when they do not show a receptive interest in traditional masterclasses. In this way, this research strives to base the implementation of a classroom experience in a school by employing gamification as a game-focused methodology in non-ludic contexts. A theoretical review is exposed, and the essential elements needed to gamify a teaching-learning process are presented. A didactic proposal for the area of Natural Sciences with second-year Primary Education scholars is designed and described. Ultimately, this paper includes a set of reflections regarding the influence this methodological strategy holds on the involvement and motivation of students, as well as the limitations encountered at the time of implementation.
基于游戏化的自然科学教学课堂体验
本文旨在寻找新的方法策略,以促进主动学习,并在学生对传统大师班不感兴趣时激励他们。通过这种方式,本研究通过在非搞笑环境中使用游戏化作为以游戏为中心的方法,努力为学校课堂体验的实施奠定基础。一个理论回顾是暴露的,并提出了游戏化教学过程所需要的基本要素。设计并描述了小学二年级学生自然科学领域的教学方案。最后,本文包括一系列关于这种方法策略对学生参与和动机的影响的思考,以及在实施时遇到的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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