Sara García López, María Sandra Fragueiro Barreiro, José Roberto Soto Fernández
{"title":"Una experiencia de aula basada en la gamificación para la enseñanza de ciencias de la naturaleza","authors":"Sara García López, María Sandra Fragueiro Barreiro, José Roberto Soto Fernández","doi":"10.29257/ea25.2022.06","DOIUrl":null,"url":null,"abstract":"The present article aims to find new methodological strategies that promote active learning and motivate students when they do not show a receptive interest in traditional masterclasses. In this way, this research strives to base the implementation of a classroom experience in a school by employing gamification as a game-focused methodology in non-ludic contexts. A theoretical review is exposed, and the essential elements needed to gamify a teaching-learning process are presented. A didactic proposal for the area of Natural Sciences with second-year Primary Education scholars is designed and described. Ultimately, this paper includes a set of reflections regarding the influence this methodological strategy holds on the involvement and motivation of students, as well as the limitations encountered at the time of implementation.","PeriodicalId":33017,"journal":{"name":"Escuela Abierta","volume":"105 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Escuela Abierta","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29257/ea25.2022.06","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The present article aims to find new methodological strategies that promote active learning and motivate students when they do not show a receptive interest in traditional masterclasses. In this way, this research strives to base the implementation of a classroom experience in a school by employing gamification as a game-focused methodology in non-ludic contexts. A theoretical review is exposed, and the essential elements needed to gamify a teaching-learning process are presented. A didactic proposal for the area of Natural Sciences with second-year Primary Education scholars is designed and described. Ultimately, this paper includes a set of reflections regarding the influence this methodological strategy holds on the involvement and motivation of students, as well as the limitations encountered at the time of implementation.