Digital Tectonics: Structural Patterning of Surface Morphology

Bradley N. Bell
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引用次数: 5

Abstract

The computer in architectural design has shifted from its role as a merely representational device to that of a tool for instrumentalized simulation and fabrication. The desire to make buildings look like a rendering, or to produce photo-realistic images and walkthroughs has given way to an opening of the potentials of software to assist the designer with managing complex geometries, parametric organizational diagrams, structural analysis, and integrated building systems. Simulation has become the means by which virtual space becomes more than just a mirror of reality. It becomes the space within which different potential realities can be tested and evaluated before they are materially implemented. In architecture, information derived from material constraints to site conditions can be constantly fed into the computer models to provide an accurate update, which in turn introduces feedback into the overall design, and change can then be registered in the detail.
数字构造:表面形态的构造模式
计算机在建筑设计中的角色已经从单纯的具象装置转变为工具化模拟和制造的工具。让建筑看起来像一个渲染图,或者产生照片般的图像和演练的愿望已经让位于软件的潜力,以帮助设计师管理复杂的几何形状,参数化组织图,结构分析和集成的建筑系统。模拟已经成为一种手段,通过这种手段,虚拟空间变得不仅仅是现实的一面镜子。它成为了一个空间,在其中不同的潜在现实可以被测试和评估,然后才实质性地实施。在建筑中,从材料限制到场地条件的信息可以不断地输入到计算机模型中,以提供准确的更新,从而将反馈引入整体设计,然后可以在细节中记录变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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