Parallel particle-based volume rendering using adaptive particle size adjustment technique

Kengo Hayashi, Takashi Shimizu, Naohisa Sakamoto, J. Nonaka
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引用次数: 1

Abstract

Numerical simulation results generated from high performance computing (HPC) environments have become extremely concurrent with the recent advances in computer simulation technology, and there is an increase in the demand for extra-scale visualization techniques. In this paper, we propose a parallel particle-based volume rendering method based on adaptive particle size adjustment technique, which is suitable for handling large-scale and complex distributed volume datasets in the HPC environment. In the experiment, the proposed technique is applied to a large-scale unstructured thermal fluid simulation, and a performance model is constructed to confirm the effectiveness of the proposed technique.
使用自适应粒子大小调整技术的并行粒子体绘制
随着计算机仿真技术的发展,高性能计算(HPC)环境产生的数值模拟结果已经变得非常同步,对超尺度可视化技术的需求也在增加。本文提出了一种基于自适应粒度调整技术的并行粒子体绘制方法,该方法适用于高性能计算环境下处理大规模、复杂的分布式体数据集。在实验中,将该技术应用于大型非结构化热流体模拟,并建立了性能模型,验证了该技术的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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