Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving

S. Krome, J. Holopainen, S. Walz
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Abstract

In this paper, we portray ongoing work aiming to define a design space for enjoyable, playful interactions in the context of a piloted driving situation. Towards this purpose, we identify constraints in the general context of piloted driving, the car's interior and controls as well as the car manufacturer's safety recommendations. Furthermore, we align the identified constraints with proposed stresslessness-strategies for rear-seat passengers in order to anticipate conflicts and choices in the design of gameful interactions for an enjoyable and stress-less piloted driving experience.
在自动驾驶的背景下探索游戏互动的设计空间
在本文中,我们描绘了正在进行的工作,旨在定义一个设计空间,在自动驾驶情况下进行愉快、有趣的互动。为此,我们确定了自动驾驶、汽车内部和控制以及汽车制造商的安全建议等方面的限制条件。此外,我们将确定的约束与提出的后座乘客无压力策略相结合,以便在游戏交互设计中预测冲突和选择,以获得愉快和无压力的驾驶体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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