The Intersection of Digital and Spatial Immersion: Architecture of Pavilions at Expo Dubai 2020

IF 0.1 0 ART
Sanja Gogić, Duška Prodanović
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Abstract

Expo Dubai 2020 is clear evidence of a 21st-century radical switch regarding the reception of art exhibitions. As Virtual Reality, Augmented Reality, and Artificial Intelligence technologies have already developed enough to show significant influences on art, the following topic considers the merging of architecture and digital art, which are building immersive experiences together. The aim of this paper is to establish the level of inseparability and the type of connection between spatial and digital aspects that cooperatively stimulate and define the movement of visitors. As the creative capacity of architecture and digital art is unlimited in production, three country pavilions, Brazilian, South Korean, and Italian at Expo Dubai 2020, with distinct concepts are analyzed. Selected pavilions were showing diverse approaches to the application of digital technologies within the space, which makes new possible categories to be explored. A strongly emphasized multisensory aspect of spatial experience can be discovered through simple architectural technology in the Brazilian pavilion combined with the symbolic element of water, sounds, and vapors together with digital projections. Symbiosis of digital and architectural components of space is reached in the Italian pavilion by the double shifting of both digital and physical parts of the rope façade. The apparent combination of digital and analog surfaces on the kinetic facade in the Korean pavilion completes the basis for discussion about methods of hybridization of architecture and digital art. Although architecture is, according to Peter Sloterdijk, the original form of immersion, the selected pavilions demonstrate that participants of the state-of-the-art symbiosis of architecture and digital art can experience new types of immersive reception, simultaneously showcasing the application of the concept of mimesis. Article received: May 12, 2022; Article accepted: July 15, 2022; Published online: October 15, 2022; Original scholarly paper
数字和空间沉浸的交集:2020年迪拜世博会展馆的建筑
2020年迪拜世博会是21世纪艺术展览接受方式发生根本性转变的明显证据。由于虚拟现实、增强现实和人工智能技术已经发展到足以对艺术产生重大影响,下面的主题考虑了建筑和数字艺术的融合,它们正在共同构建沉浸式体验。本文的目的是建立空间和数字方面之间不可分割的水平和连接类型,共同刺激和定义游客的运动。由于建筑和数字艺术的创作能力是无限的,因此对2020年迪拜世博会的巴西、韩国、意大利三个国家馆进行了不同概念的分析。选定的展馆展示了在空间中应用数字技术的不同方法,这使得探索新的可能类别成为可能。通过简单的建筑技术,结合水、声音和蒸汽的象征性元素以及数字投影,可以发现强烈强调空间体验的多感官方面。在意大利展馆中,通过绳索立面的数字部分和物理部分的双重移动,实现了数字空间和建筑空间的共生。韩国馆动态立面上数字和模拟表面的明显结合为讨论建筑和数字艺术的混合方法奠定了基础。根据Peter Sloterdijk的说法,虽然建筑是沉浸式的原始形式,但选定的展馆表明,建筑和数字艺术的最先进共生的参与者可以体验到新型的沉浸式接收,同时展示了模仿概念的应用。收稿日期:2022年5月12日;录用日期:2022年7月15日;在线发布:2022年10月15日;原创学术论文
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