Deformation embedding for point-based elastoplastic simulation

ACM Trans. Graph. Pub Date : 2014-03-01 DOI:10.1145/2560795
Ben Jones, S. Ward, Ashok Jallepalli, Joseph Perenia, Adam W. Bargteil
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引用次数: 34

Abstract

We present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space—the least-squares best fit of the material's rest state into three dimensions. Nearest-neighbor queries in the embedded space efficiently update particle neighborhoods to account for plastic flow. These queries are simpler and more efficient than remeshing strategies employed in mesh-based finite element methods. We also introduce a new estimate for the volume of a particle, allowing particle masses to vary spatially and temporally with fixed density. Our approach can handle simultaneous extreme elastic and plastic deformations. We demonstrate our approach on a variety of examples that exhibit a wide range of material behaviors.
基于点的弹塑性模拟变形嵌入
我们提出了一个简单的,易于实现的,基于点的方法来动画弹塑性材料。我们的方法的核心思想是引入嵌入空间——材料的静止状态在三维空间中的最小二乘最佳拟合。嵌入空间中的最近邻查询有效地更新粒子邻域以考虑塑性流。这些查询比基于网格的有限元方法中使用的重划分策略更简单、更有效。我们还引入了一种新的粒子体积估计方法,允许粒子质量随固定密度在空间和时间上变化。我们的方法可以同时处理极端的弹性和塑性变形。我们在各种各样的例子上展示了我们的方法,这些例子展示了广泛的材料行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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