Evolutionary game based access class barring for machine-to-machine communications

T. Jiang, Xu Tan, Xi Luan, Xiaoning Zhang, Jianjun Wu
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引用次数: 11

Abstract

Machine-to-machine (M2M) communication faces the most critical challenge that when a massive number of MTC devices perform random access, there will be severe congestions. 3GPP developed a network coordinated random access stabilization scheme known as the access class barring(ACB) to deal with the problem in LTE-Advanced. However, MTC devices in overlapped areas still suffer severe access delays due to the noncooperation and individual setting of ACB factor among BSs. We propose evolutionary game based ACB algorithm to help MTC devices alleviate congestions and thus eliminate substantial defects in the ordinary ACB. Finally, the performance of the evolutionary game based ACB algorithm is analysed, and simulation results show the convergence and effectiveness of the proposed algorithm.
基于进化博弈的机器对机器通信访问类限制
机器对机器(M2M)通信面临的最关键挑战是当大量MTC设备进行随机访问时,会出现严重的拥塞。为了解决LTE-Advanced中的问题,3GPP开发了一种称为ACB (access class restriction)的网络协调随机接入稳定方案。然而,由于BSs之间的不合作和ACB因素的单独设置,重叠区域的MTC设备仍然存在严重的访问延迟。我们提出了基于进化博弈的ACB算法,以帮助MTC设备缓解拥塞,从而消除普通ACB的实质性缺陷。最后,分析了基于进化博弈的ACB算法的性能,仿真结果表明了该算法的收敛性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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