Aligning Instruction and Assessment with Game and Simulation Design. CRESST Report 780.

Richard Wainess, Alan Koenig, Deirdre Kerr
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引用次数: 13

Abstract

.................................................................................................................................1 Why Game and Domain Instruction Should Be Aligned .......................................................1 Two Components Important to Improving Instructional Games and Simulations ................3 Player Interaction Framework ............................................................................................4 Game Play Model ..............................................................................................................5 Methodology ..........................................................................................................................6 Sample ................................................................................................................................8 Training the Coders ............................................................................................................8 Analyses and Results ...........................................................................................................10 Discussion ............................................................................................................................14 Implications..........................................................................................................................15 References ............................................................................................................................17
将教学和评估与游戏和模拟设计相结合。报告780。
................................................................................................................................. 1何必游戏,and Domain Instruction该像Aligned比马” ....................................................... 1改进指导性游戏和模拟的两个重要组成部分……Player Interaction Framework ............................................................................................ 4游戏闪耀摩德尔 .............................................................................................................. 5Methodology .......................................................................................................................... 6Sample ................................................................................................................................ 8一本名为《Coders ............................................................................................................ 8Analyses, and例子 ........................................................................................................... 10Discussion ............................................................................................................................ 14Implications .......................................................................................................................... 15References ............................................................................................................................ 17
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