3D Reconstruction of Human Body in Virtual Fitting Room Based on Kinect

IF 0.4 Q4 TELECOMMUNICATIONS
Khadijaha Mansour
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Abstract

: With the progress of the times, more and more scientific and technological elements have been integrated into people’s daily life, which is manifested in fitting. Virtual fitting technology provides people with a more convenient and interactive fitting mode. The launch of Microsoft Kinect solves the problem of human body spatial information acquisition and facilitates the development of virtual fitting systems. This paper uses modeling software to build a human body 3D clothing model, and focuses on the human body 3D clothing modeling. This paper binds the three-dimensional clothing model with human bones to the user’s three-dimensional information collected through the Kinect camera to achieve the fusion of virtual and virtual clothing. This paper simulates the physical characteristics of clothing fabrics to improve the realism of virtual clothing degree. The iterative nearest point algorithm is improved. First, the voxel grid is down-sampled for the two point clouds, and then the scale-invariant feature points of the source point cloud are found and saved as a point cloud. The saved point cloud is registered with the target point cloud sampled from the voxel grid. In this paper, the human body point cloud data is collected through Kinect, and the point cloud segmentation, point cloud registration and point cloud reconstruction are studied separately, which makes the Kinect-based 3D human body modeling method more efficient and accurate. This paper proposes a method of iteratively deforming the standard model using the mesh deformation migration algorithm. The method is to establish a mapping relationship between models by given a set of corresponding point pairs between the source grid and the target grid, and realize the constrained deformation from the source grid to the target grid. Experiments show that the algorithm proposed in this paper uses a cheap depth camera to scan the human body. The algorithm preprocessing time is only about 1 second, and the average optimization time is about 3.6 seconds. It can overcome the shortcomings of low depth camera data accuracy, and the reconstruction time is short and the result is high accuracy.
基于Kinect的虚拟试衣间人体三维重建
随着时代的进步,越来越多的科技元素融入到人们的日常生活中,体现在配件上。虚拟试衣技术为人们提供了一种更加方便、互动的试衣方式。微软Kinect的推出解决了人体空间信息的获取问题,促进了虚拟试衣系统的发展。本文利用建模软件建立人体三维服装模型,重点研究人体三维服装建模。本文将带有人体骨骼的三维服装模型与Kinect摄像头采集到的用户三维信息绑定,实现了虚拟与虚拟服装的融合。本文通过模拟服装面料的物理特性,提高虚拟服装的逼真程度。改进了迭代最近点算法。首先对两个点云的体素网格进行下采样,然后找到源点云的尺度不变特征点并保存为点云。保存的点云与从体素网格中采样的目标点云进行配准。本文通过Kinect采集人体点云数据,分别对点云分割、点云配准和点云重建进行了研究,使得基于Kinect的三维人体建模方法更加高效和准确。提出了一种利用网格变形迁移算法对标准模型进行迭代变形的方法。该方法通过给定源网格和目标网格之间的一组对应点对,建立模型之间的映射关系,实现源网格到目标网格的约束变形。实验表明,本文提出的算法使用廉价的深度相机对人体进行扫描。算法预处理时间仅为1秒左右,平均优化时间为3.6秒左右。该方法克服了深度相机数据精度低的缺点,重构时间短,结果精度高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.40
自引率
16.70%
发文量
23
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