Template-based traditional building component modelling

Jae Woo Kim, Kyung-Kyu Kang, Ji Hyung Lee
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引用次数: 1

Abstract

Creating 3D object models is a crucial in many areas such as computer graphics, virtual reality, animations, and computer aided design(CAD). In this paper, we discuss our ongoing research on creating traditional building component modelling using component templates. We developed a prototype system that can create building component templates by editing fundamental 3D object primitives using the open source CAD software FreeCAD. Once a building component template is created, it will be segmented and analyzed to select the unit shapes that are commonly and frequently used for a variety of component templates, and they will be registered back into the primitive database so that they can be used in creating other templates in the future. Our system provides easy-to-use editing tool that a user can create the shape of the building component and then the system automatically generate a set of parameters necessary to describe the shape. Our experience showed that users can easily create the component templates they desire to make in a few minutes.
基于模板的传统建筑构件建模
创建3D对象模型在计算机图形学、虚拟现实、动画和计算机辅助设计(CAD)等许多领域都是至关重要的。在本文中,我们讨论了我们正在进行的使用组件模板创建传统建筑组件建模的研究。我们开发了一个原型系统,该系统可以通过使用开源CAD软件FreeCAD编辑基本的3D对象原语来创建建筑组件模板。一旦创建了一个建筑组件模板,它将被分割和分析,以选择通常和经常用于各种组件模板的单元形状,并将它们注册回原语数据库,以便将来可以在创建其他模板时使用它们。我们的系统提供了易于使用的编辑工具,用户可以创建建筑构件的形状,然后系统自动生成一组必要的参数来描述形状。我们的经验表明,用户可以在几分钟内轻松创建他们想要的组件模板。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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