Model-Free 3D Interaction with Rotation and Swipe Gestures Using Kinect

Shanilke Fernando, Chunyi Chen
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引用次数: 3

Abstract

With the development in the field of three dimensional application and the hologram, it is necessary to go beyond the conventional interaction practices with machines, especially with computers. In contrast to conventional two dimensional interaction practices, we propose a novel human-to-machine three dimensional interaction practice which enables advanced interaction capabilities: pure direct 3D input capability, touch-free controlling capability and simultaneous multi-user interaction capability. The framework facilitates 360° 3D rotation and horizontal left and right swipe gestures. The experiment results emphasize that the framework observes and outputs the user input rotation with decent accuracy, and precisely recognizes the user inputted swipe gestures. The framework is easy to adopt. It works the same under different conditions and can be integrated easily to existing applications.
无模型3D交互与旋转和滑动手势使用Kinect
随着三维应用和全息影像领域的发展,需要超越传统的与机器,特别是与计算机的交互实践。与传统的二维交互实践相比,我们提出了一种新的人机三维交互实践,它实现了先进的交互能力:纯直接3D输入能力、无触摸控制能力和同时多用户交互能力。该框架支持360°3D旋转和水平左右滑动手势。实验结果表明,该框架能较好地观察和输出用户输入的旋转动作,并能准确识别用户输入的滑动手势。该框架易于采用。它可以在不同的条件下工作,并且可以很容易地集成到现有的应用程序中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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